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Reworking Northrop Frye's definition of irony, Dread Trident theorizes an ironic understanding of this process and in particular of its embodied forms. Realized fantasy worlds are becoming ever more popular as a way of experiencing a touch of the magical within modern life. The Mythos of HP Lovecraft also features prominently in the book as an example of a realized world that spans the literary and gameist modes. Warhammer 40k and the Worlds of Darkness present an interesting dialogue between Gothic and science-fantasy elements.
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It also acts as a supreme example of depth within its archive of official and unofficial published material, stretching back four decades. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse. The book explores a number of case studies of foundational TRPGs. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode. See Shipping on the main Kickstarter text.Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons.
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In addition to everything in the Any Character, Any Campaign level, you also get three 192-page hardcover campaign settings (Gods of the Fall, Unmasked, and the Origins-Award-nominated Predation), the NPC Deck and Subtle Cypher Deck, a GM Notebook, a five-pack of 24-page Cypher System Character Portfolios, and Your Best Game Ever, a 240-page hardcover filled with tips and techniques for making the most of your RPG games-whatever your campaign or system.
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The 448-page Cypher System Rulebook in PDF, delivered earlyįour genre books in print (a $200 value), delivered earlyįour genre books in PDF (a $72 value), delivered earlyīe the ultimate hero of the game table! This all-in level gives you an entire library of incredible Cypher System products-plus a load of great tools for GMs of any game. The 448-page Cypher System Rulebook in print, delivered early See Shipping on the main Kickstarter text Includes: And, along with the Cypher System Rulebook, they’re delivered early, so you’ll have them just weeks after this campaign concludes! You get them each in hardcover and PDF, at a huge savings.
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Companions to Claim the Sky, each, like that book, is a 224-page hardcover that tackles a specific genre with in-depth rules and insights plus a campaign setting: science fiction (The Stars Are Fire), horror (Stay Alive!), fairy tales (We Are All Mad Here), and fantasy (Godforsaken). In addition to all the books funded by this campaign, plus the Cypher System Rulebook, you get a library of four existing Cypher System titles. Unleash your vision and run any campaign you can conceive of with this awesome package of Cypher System products.